The CreateEvent function creates a named or unnamed event object.
HANDLE CreateEvent(
LPSECURITY_ATTRIBUTES lpEventAttributes, |
// pointer to security attributes |
BOOL bManualReset, |
// flag for manual-reset event |
BOOL bInitialState, |
// flag for initial state |
LPCTSTR lpName |
// pointer to event-object name |
); |
Windows NT: The lpSecurityDescriptor member of the structure specifies a security descriptor for the new event. If lpEventAttributes is NULL, the event gets a default security descriptor.
Windows 95: The lpSecurityDescriptor member of the structure is
ignored.
If lpName matches the name of an existing named event object, this function requests EVENT_ALL_ACCESS access to the existing object. In this case, the bManualReset and bInitialState parameters are ignored because they have already been set by the creating process. If the lpEventAttributes parameter is not NULL, it determines whether the handle can be inherited, but its security-descriptor member is ignored.
If lpName is NULL, the event object is created without a name.
If lpName matches the name of an existing semaphore, mutex, or file-mapping object, the function fails and the GetLastError function returns ERROR_INVALID_HANDLE. This occurs because event, mutex, semaphore, and file-mapping objects share the same name space.
If the function succeeds, the return value is a handle to the event object. If the named event object existed before the function call, the GetLastError function returns ERROR_ALREADY_EXISTS. Otherwise, GetLastError returns zero.
If the function fails, the return value is NULL. To get extended error information, call GetLastError.
The handle returned by CreateEvent has EVENT_ALL_ACCESS access to the new event object and can be used in any function that requires a handle to an event object.
Any thread of the calling process can specify the event-object handle in a call to one of the wait functions. The single-object wait functions return when the state of the specified object is signaled. The multiple-object wait functions can be instructed to return either when any one or when all of the specified objects are signaled. When a wait function returns, the waiting thread is released to continue its execution.
The initial state of the event object is specified by the bInitialState parameter. Use the SetEvent function to set the state of an event object to signaled. Use the ResetEvent function to reset the state of an event object to nonsignaled.
When the state of a manual-reset event object is signaled, it remains signaled until it is explicitly reset to nonsignaled by the ResetEvent function. Any number of waiting threads, or threads that subsequently begin wait operations for the specified event object, can be released while the object’s state is signaled.
When the state of an auto-reset event object is signaled, it remains signaled until a single waiting thread is released; the system then automatically resets the state to nonsignaled. If no threads are waiting, the event object’s state remains signaled.
Multiple processes can have handles of the same event object, enabling use of the object for interprocess synchronization. The following object-sharing mechanisms are available:
Use the CloseHandle function to close the handle. The system closes the handle automatically when the process terminates. The event object is destroyed when its last handle has been closed.
CloseHandle, CreateProcess, DuplicateHandle, OpenEvent, ResetEvent, SECURITY_ATTRIBUTES, SetEvent
file: /Techref/os/win/api/win32/func/src/f09_8.htm, 7KB, , updated: 2000/4/7 11:19, local time: 2024/12/23 00:16,
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