The OVERLAPPED structure contains information used in asynchronous input and output (I/O).
typedef struct _OVERLAPPED { // o DWORD Internal; DWORD InternalHigh; DWORD Offset; DWORD OffsetHigh; HANDLE hEvent; } OVERLAPPED;
You can use the HasOverlappedIoCompleted macro to determine whether an asynchronous I/O operation has completed. You can use the CancelIo function to cancel an asynchronous I/O operation.
CancelIo, ConnectNamedPipe, CreateFile, GetOverlappedResult, HasOverlappedIoCompleted, ReadFile, ReadFileEx, TransactNamedPipe, WriteFile, WriteFileEx
See:
file: /Techref/os/win/api/win32/struc/src/str13_2.htm, 3KB, , updated: 2001/6/26 09:42, local time: 2024/12/22 20:35,
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