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Language Java Nosugar Graphics Pall Code Kaosfire.java

//  Freely distributable, cannibalisable.
//
// bear in mind that this is a
// port from kaosfire.c written by Dr.Kaos (Matthew Pearce)
// to java by the Dustman (sunil@magnetic.demon.co.uk).
//
// in java you can't guarantee screen size, so this is 
// a lot more generic than the original C. However this comes
// at a price.
//
// Also, theres no way to plot a single pixel! You have to create
// an entire image everytime. Java API sucks for fast graphics.
//
// then the indexcolormodel is a kludge. rgb values are stored as 
// bytes which even though in java are signed so making values
// no bigger than 127, can store values upto 255.
//
// Finally, there is a bug in the java garbage collector when using
// image sources which means it has to be kicked off manually.

import java.awt.*;
import java.awt.image.*;
import ThreadedCanvas;

public class kaosfire extends ThreadedCanvas
{	
	//#####################################################################
	//# Constants
	//#####################################################################
	static final int MINIMUM_WIDTH = 50;
	static final int MINIMUM_HEIGHT = 100;
	static final int DEFAULT_FIRESTRENGTH=15;
	
	//#####################################################################
	//# Variables
	//#####################################################################
	int pixels[] = null;
	IndexColorModel palette = null;
    int w,h;
    int strength;
	
	//#####################################################################
	//# overriding parent methods
	//#####################################################################
	void set_mem_image( int w, int h)
	{
		super.set_mem_image(w,h);
		
		//---------------------------------------------------------------
		pixels = new int[w * h];
	}
	
	
	//#####################################################################
	//# implement abstract methods
	//#####################################################################
	public kaosfire()
	{
		super();
		initialise_palette();
	    strength = DEFAULT_FIRESTRENGTH;
	}
	
	public kaosfire( int fire_strength)
	{
		this();
		strength = fire_strength;
	}
	
	public Dimension minimumSize()
	{
		return new Dimension(MINIMUM_WIDTH, MINIMUM_HEIGHT);
	}
	
	//***************************************************************
	public void onRun(Graphics g)
	{
		set_clear_flag(false);
		w = size().width;
		h = size().height;
		black_out();
	}
	
	//***************************************************************
	public void onLoop( Graphics g)
	{
		MemoryImageSource source;
		Image img;
		
		dofire();
		
		source = new MemoryImageSource(w,h,	palette, pixels, 0,w);
		img = createImage(source);
		g.drawImage(img, 0, 0, this);
		
		//-------force deletion or we'll run out of memory-----
		source = null;
		img = null;
		Runtime.getRuntime().gc();
	}
	
	//#####################################################################
	//# get yer privates out
	//#####################################################################
	private void initialise_palette()
	{
		int i2,i3,i4, index;
		byte  r[], g[],b[],i,i255, c;
		
		//--------- set up colour arrays ------------------
		r = new byte[256];
		g = new byte[256];
		b = new byte[256];
		i255 = (byte)255;
		
		//--------- populate ------------------
	    for(i=0; i<64; i++)
	    {
	    	c = (byte) (i*4);
	    	r[i] = 0; g[i] = 0; b[i] = 0;          	// black - black

	    	i2 = i+64;
	    	r[i2] = c; g[i2] = 0; b[i2] = 0;		// black ->red
	    	
			i3 = i+128;
			r[i3] = i255; g[i3] = c; b[i3] = 0;		// red ->yellow;

			i4 = i+192;
			r[i4] = i255; g[i4] = i255; b[i4] =c;	//yellow -> white
    	} 
		palette	= new IndexColorModel(8,256,r,g,b);
	}
	
	//***************************************************************
	private void black_out()
	{
		int i, max;
		
		
		max = w*h;
		for (i = 0; i < max; i++)
			pixels[i]= 0;
	}


	//***************************************************************
	//
	// in essence this is a cellular automata rule.
	// A black border is left all the way around the edge
	//
	private void dofire()
	{
    	int x, y,i,i_start;
    	int avg;
    	int nw,n,ne,west,centre,e,sw,s,se;
    	double seed;

	    // ------------- make a small fire at bottom of screen	----
    	i = 1 + (w * (h-1));
	    
	    for(x = 1; x<w-1; x++)
    	{
            //- - - - - - - - - random black or white dot - - - - - 
    		seed = Math.random() * strength;
    		if (seed > 1.0)
            	pixels[i] = 255;
	        else         
            	pixels[i] = 0;
            
            //- - - - - - - - - next element - - - - - - - - - - - -
            i++;
        }
   		
   		//---------blurring  the pixels feeds the fire--------------
   		i_start = w+1;
   		
		for(y=1; y<h-1; y++)
	    {        
	    	i = i_start;
	    	
	    	//	nw = pixels[i-1-w];
	    	//	 n = pixels[i-w];
		      west = pixels[i-1];
		    centre = pixels[i];
		    	sw = pixels[i+w-1];
		    	 s = pixels[i+w];
		    
	        for(x = 1; x<w-1; x++)
	        {
	        	//-------------------find average of surrounding pixels--
		    	//ne = pixels[i+1-w];
		    	 e = pixels[i+1];
		    	se = pixels[i+1+w];
		    	
	        	//--------average - to speed up, ignore line above ------
	        	//avg = (nw+n+ne +west + e + sw + s + se) / 8;
	        	avg = (west + centre + e + sw + s + se) / 6;
	            pixels[i] = avg;
	            
	            //------------next element------------------------------
	        	//nw = n;
	        	//n = ne;
	            west = centre;		//this was the one that was recalculated
	            centre = e;
	            sw = s;
	            s = se;
	            
	            i++;
	        }
	        i_start +=w;
	    }
	    
	}
	
}

file: /Techref/language/JAVA/nosugar/graphics/pall/code/kaosfire.java, 5KB, , updated: 1997/8/25 13:46, local time: 2024/11/16 08:20,
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